VuurProef is a 2.5D touch-based exploration game in which you play as a fireman with thermal vision goggles trying to rescue victims stranded inside a burning building.

VuurProef ​was made for the Heim/Oyfo technical museum in Hengelo, The Netherlands, as part of my second year of study at Saxion University of Applied Sciences.

The project lasted for 8 weeks, and I was in charge of all the programming, and most of the Unity setup. During this project I have explored and used a new idea of using Unity's built-in mecanim system and StateMachineBehaviours to create AI state machines.