SkyTime is a 3D platformer in which you slow time, dodge bullets, destroy turrets and overcome obstacles! 

SkyTime was the very first Unity3D project I worked on as part of my education at the Saxion University of Applied Sciences.

The project lasted for 3 weeks, and had a restriction of maximum 3 game mechanics. 

I was in charge of all the programming, some of the level building, and most of the Unity-related setup, such as some animations, lighting, optimized collisions, batching, etc.