Magus is a wave-based 2.5D platforming tower defense game in which you personally kill enemies, collect resources, and use them to unlock new weapons and skills and to buy defense turrets and items.

Magus was my first project of the second year of my gaming study at Saxion University of Applied Sciences, and the second project I ever made with Unity.

The project lasted for 3 weeks.

I was in charge of all the programming, and most of the Unity-related setup, such as UI, and animations.