Famine is a 2.5D puzzle platformer game in which you are a boy lost in the forest, trying to catch a magnificent, glowing butterfly. In the game, you attempt to solve puzzles, and outrun and outwit enemies to continue going.
The purpose of this project was to learn the basics of Unreal Engine, and to recreate the version of Famine I have made as my very first game during my study at Saxion University of Applied Sciences in the way I originally envisioned it.
This project was part of my minor skilled, and lasted for 5 months.
I was in charge of all the programming, both blueprints, and C++, setting up AI, and some level building.