About Alexey Khazov
Professional Programmer
I’ve had the opportunity to work on a number of incredible projects that I’m pleased to share. Each of the projects helped me grow drastically in the field of game programming. I am always excited to explore new technologies, experiment, and build something incredible.
Curriculum Vitae
CV & Resumé
Skills
Team Leading
Lead programmer in 3 different project teams with an average size of 5 people each.
Programming Experience
Programming since the age of 8.
+ C#
+ C++
+ Java
+ Lua
+ Basic HTML
Programming Areas
+ Porting to PlayStation and Xbox
+ Back-end Systems
+ Tooling
+ Gameplay
+ Basic Networking
+ Basic AI
Unity3D Engine
Five years experience with Unity.
Most of my projects were made in Unity.
Unreal Engine
Half a year of experience.
Worked with both Blueprints and C++.
Made the Famine project in Unreal Engine.
Tooling
Creating tools to speed up development and productivity.
Experience with
+ Unity Editor Tools
+ C# WinForms
+ Console Applications
+ Batch Scripting
Professional Experience
Lead Programming Intern
February 2019 - July 2019
Worked as a lead programming intern at GameLab Oost for my graduation thesis project during my Bachelor program. I was in charge of all the programming interns, helped and worked on three of the company's projects, and developed a programming framework for them to use.
Lead Programmer
September 2018 - February 2019
Worked as a lead programmer in a small interdisciplinary team of students on an augmented reality project for Studio-X as part of my Bachelor degree study. I was in charge of creating a runtime FBX loader, networking, Unity setup and the HoloLens SDK.
Programming Intern
September 2017 - February 2018
Worked as a programming intern at CodeGlue. I was in charge of quality assurance, bug fixing and porting a couple games to the Playstation 4 and Xbox one.
Education
Breda University of Applied Sciences
Master's Degree in Game Technologies.
Research into Virtual Reality and Augmented Reality.
2019 - 2020
Saxion University of Applied Sciences
2015 - 2019
Bachelor's Degree in Creative Media and Game Technologies. During this study, I learned game programming alongside software architecture and design.
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Graduated cum laude.
Nido de Aguilas High School
2012 - 2015
Graduated from the International Baccalaureate (IB) program with Physics, Chemistry, Math and Economics Higher Level, and did one year of robotics class using Lego Mindstorms and Arduino.